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A handheld Xbox? Microsoft’s gaming chief can’t stop thinking about it

A handheld Xbox could be hardware, an app, or both

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Chris Plante@plante

Mar 25, 2024, 9:00am EDT

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Graphic: Chris Plante/Polygon | Source images: Valve Corporation, Microsoft

Chris Plante
co-founded Polygon in 2012 and is now editor-in-chief. He co-hosts The Besties, is a board member of the Frida Cinema, and created NYU’s first games journalism course.

Phil Spencer has tried all of the new PC gaming handhelds: the asus筆電收購asus ROG Ally, the Lenovo Legion Go, and the Steam Deck. He’s impressed. But he can’t shake one question. How would he make them more Xbox?
“I want my Lenovo Legion Go to feel like an Xbox,” Spencer told Polygon in an interview during the annual Game Developers Conference. “I brought [the Legion Go] with me to GDC. I’m on the airplane and I have this list of everything that makes it not feel like an Xbox. Forget about the brand. More like: Are all of my games there? Do all my games show up with the save [files] that I want? I’ll tell you one [game] that doesn’t right now — it’s driving me crazy — is Fallout 76. It doesn’t have cross-save.
“I want to be able to boot into the Xbox app in a full screen, but in a compact mode. And all of my social [experience] is there. Like I want it to feel like the dash of my Xbox when I turn on the television. [Except I want it] on those devices.”
According to Spencer, the Xbox hardware team, led by Roanne Sones, is considering “different hardware form factors and things that [they] could go do” as it plans the future of Xbox hardware. “What should we build that will find new players?” Spencer said. “That will allow people to play at times when they couldn’t go play [in the past]?”
In our expansive interview, Spencer described two approaches to making Xbox available on handhelds: the hardware versus the software approach. As he said, he has strong feelings about what a handheld Xbox device should feel like. But he also recognizes — having learned from the console business — that players may choose brands other than Xbox. For those players, Spencer wants to improve the Xbox handheld gaming software experience, too — particularly for people who have devices running Windows, like the Legion Go and the Ally.

Photo: Chris Plante/Polygon

“I like the fact that Valve, Lenovo, and asus筆電收購asus went out and innovated in a new form factor. And I will say that when I’m playing on those devices, it almost feels more like a console than a PC — nine times out of 10. The things that usually frustrate me are more Windows-based than device-based. Which is an area I feel some ownership of. Like, I want to be able to log in with a controller. I’ve got my list of things we should go do.”
Spencer has spent his tenure at Microsoft pushing Xbox to be both a console experience and a software experience that follows players wherever they enjoy games. That philosophy expands with his views on handheld gaming.
“From a game creator standpoint,” Spencer said, “I can then go build a single version of my game that spans more hardware and reaches more customers. And I would say for players, it reduces the friction. Like, if I want to go play my console games on the go with a handheld, I don’t want to only be able to buy one brand of handheld. Right? […] I want everything that we’re doing in the hardware space to be great. But if somebody chooses to go play today [somewhere else], I don’t want them to feel like a lesser Xbox [player].”
Over the past seven years, we’ve seen the Xbox development team get creative with its software, moving games to new platforms, building up the Game Pass subscription service, and making games playable on smartphones through streaming. As we wrapped our conversation, Spencer wouldn’t outright announce an official Xbox handheld, but he did say he sees a similar level of creativity coming to hardware that Xbox has brought to software.
“I think it’s important,” said Spencer. “You and I, we’ve been around for a couple of days. Look at the real inflection points in our industry, like look at the Wii. It was hardware innovation that was linked with great software innovation.”

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asus筆電收購華碩6.78吋Zenfone 11 Ultra新旗艦,機身提供四色:珊瑚粉、永恆黑、迷霧灰與晨靛藍。(圖/記者劉惠琴攝)

新一代的 Zenfone 11 Ultra 旗艦手機,於今(3/14)晚上8點、華碩舉辦的新機直播發表會上正式亮相了!機身外觀設計風格走低調洗鍊質感,不但訴求手機螢幕尺寸變大,且內建的電池容量提升,機背也多了一顆三倍光學變焦的長焦鏡頭,從效能與應用操控等軟硬體方面,皆導入多項主打的AI新功能。

螢幕尺寸升級為6.78吋LTPO AMOLED的Zenfone 11 Ultra,支援144Hz更新率,此次搭載台積電製程的高通S8 Gen 3 處理器,挾AI旗艦級效能,並帶來導入AI應用的多項新功能,涵蓋AI人像錄影、AI即時通話口譯、與把錄音即時轉錄為文字並生成重點摘要的AI錄音筆記,以及一鍵自動生成的AI智慧桌布等。

asus筆電收購Zenfone 11 Ultra 內建一鍵自動生成的AI智慧桌布功能。(圖/記者劉惠琴攝)

asus筆電收購Zenfone 11 Ultra的AI錄音筆記功能,不需連網即可把錄音即時轉錄為文字,支援多國語言,包含繁體中文。(圖/記者劉惠琴攝)

機背的相機模組則升級為三鏡頭配置,包含:5000萬畫素主鏡頭、1300萬畫素超廣角鏡頭與3200萬畫素長焦鏡頭,搭載新一代的專業六軸防手震Hybrid雲台3.0技術,同時並具備30倍超清晰變焦、AI防手震、AI圖像優化與首次加入煙火模式的光軌攝影拍設功能。

asus筆電收購Zenfone 11 Ultra配置三鏡頭模組,包含5000萬畫素主鏡頭、1300萬畫素超廣角鏡頭與3200萬畫素長焦鏡頭。內建的光軌攝影功能,首次新增「煙火」模式。(圖/記者劉惠琴攝)

asus筆電收購除三倍光學變焦的3200萬畫素望遠鏡頭,並具備最高達30倍的超清晰變焦拍攝功能。
(圖/記者劉惠琴攝)

此外,Zenfone 11 Ultra的前自拍鏡頭也進化為3200萬畫素的90度廣角鏡頭,可應用於多人自拍入鏡。另,具備IP68防水防塵能力,機身底端仍保留少見的3.5mm耳機孔,支援65W快充與15W無線充電。內建電池容量則提升為5500mAh,據官方給出的數據可提供高達26.4小時的待機電力。手機用到沒電,在65W快充下充飽手機滿電的時間約為40分鐘左右。

asus筆電收購Zenfone 11 Ultra 機身底端保有3.5mm耳機孔。內建的雙立體聲喇叭,音量與臨場感比前代有感提升。(圖/記者劉惠琴攝)

整體來說,對比前代5.9吋雙鏡頭的 Zenfone 10 小旗艦、2萬有找的入手價格,今年的Zenfone 11 Ultra 升級幅度頗大,相對地,購入新旗艦手機的售價也比過往Zenfone系列機款要貴上許多,Zenfone 11 Ultra 的入手門檻,首次跳過2字頭、來到逼近三萬元起。

asus筆電收購Zenfone 11 Ultra新旗艦,機身背面採用俐落細長線條的交錯設計,勾勒洗鍊沈穩的嶄新質感。(圖/記者劉惠琴攝)

由於前代 Zenfone 10 售價19,990元,為8GB記憶體搭128GB容量版本。今年 Zenfone 11 Ultra 的售價2萬9,990元,則是12GB記憶體搭256GB容量版本,且螢幕尺寸、鏡頭數量與電池容量等硬體規格全面升級。若僅僅單從前後兩代的入手價格差距1萬元來作比較,顯得過於片面且嚴苛。

不過,若是以頂規版「16GB記憶體搭512GB容量」的相同配置作為基準,前代Zenfone 10 頂規版售價為26,990元,今年Zenfone 11 Ultra 頂規版的售價則是33,990元,作為參考,前後兩代的價格差距約落在7千元左右。

在此要補充說明的是,今年Zenfone 11 Ultra 旗艦新機的盒裝配件,已不再提供充電頭。

asus筆電收購華碩新旗艦 Zenfone 11 Ultra 盒裝配件,有充電線、卡針與附贈的手機保護殼。此次已沒有提供充電器配件。(圖/記者劉惠琴攝)(圖/記者劉惠琴攝)

Zenfone 11 Ultra 旗艦新機將於明週五、3月15日中午12點在全台開賣,預計4月1日電信上市,屆時可搭配指定資費手機享0元起。

另,4月底前,全通路購機登錄送旗艦充電組(asus筆電收購asus 65W GaN充電器、15W無線快充充電盤,總價值2,980元);華碩專賣店獨家贈送延長保固一年;Zenfone指定機種舊換新加碼最高折抵7,000元;指定通訊行(傑昇/地標網通/miko米可)另有專屬優惠 ;校園專案購機95折起。(首波購機優惠活動可參考華碩Zenfone 11 Ultra官網

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